
Augmented and virtual reality with a purpose.
Training simulations, product previews and virtual tours for headsets and phones.
Immersive tech earns its place when it saves time or money: fewer site visits, safer training, fewer product returns. We start from that business case.
We build VR experiences for Meta Quest and PC headsets, spatial apps for Apple Vision Pro, and AR features that run on the phones your customers already own. Comfort, performance and clear instructions matter as much as the visuals, so we test with first-time users throughout.
- Typical timeline
- 8 to 16 weeks
- Team
- Project lead, 3D artist, Unity engineers, QA
- Platforms
- Meta Quest, Vision Pro, iOS, Android
- Tools
- Unity, ARKit, ARCore
What we build.
VR training
Safe, repeatable practice for equipment, procedures and emergency drills.
AR product previews
Let shoppers place furniture, machinery or products in their own space.
Virtual tours
Walk-throughs of property, factories and venues before they are built or visited.
Phone-based AR
AR features inside your existing app with ARKit and ARCore, no headset needed.
3D content
Optimised 3D models and environments that look good and run smoothly.
Usage analytics
Track completion, time spent and errors to show the value of the experience.

From use case to headset.
Weekly builds, written sign-off at every stage and one project lead throughout.
Define the outcome
Agree what the experience must achieve, such as shorter training or fewer returns.
Grey-box prototype
A simple version in the headset within weeks to test comfort and flow.
Content and polish
Final 3D art, audio and interaction, tested with people who have never used VR.
Deploy and measure
Store release or private distribution to your devices, with analytics in place.
Tools we use
- Unity
- Meta XR SDK
- OpenXR
- ARKit
- ARCore
- visionOS
- Blender
- Substance 3D
“New technicians now practise on the VR rig before touching real equipment. Onboarding takes days less than it used to.”
AR and VR development questions.
Anything else, ask us directly. We answer on the phone, on WhatsApp or by email.
Which headsets do you support?
Mostly Meta Quest and PC VR through OpenXR, plus Apple Vision Pro. We help you choose based on budget and where it will be used.
Do our customers need a headset for AR?
No. Phone-based AR works on most recent iPhones and Android phones, inside your app or on the web.
How do you avoid motion sickness?
We follow comfort guidelines for movement and frame rate, and test with first-time users at every stage.
Can you reuse our existing 3D or CAD files?
Usually yes. We optimise CAD and 3D files so they run smoothly on headsets and phones.
Often combined with.
Tell us what you are building.
Share a few lines about the idea, your timeline and a rough budget. A project lead reads every enquiry and replies within one working day.
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